![]() Windows, Decorations, even mundane items like beds or Toilets increase a room's prestige. Prestige is ranked on a scale of 1 to 5, with 5 being the most impressive. Prestige is a measure of a given Room's impressiveness. This increases the room's prestige, which in turn increases the overall prestige of the player's hospital. High - Set to high priority so staff always prioritise staffing this room first.Īs the player add more items to a room, the higher its value.Sell - To sell the room and everything in it.Edit - Back to blueprinting mode to change room size, move door and windows. ![]() Items - Allows the player to add more items.Patients can also be moved to different queues by dragging and dropping their names to the desired room. View the list of visitors currently queueing for this room and even re-order them as the player sees fit. Can cover room value, patients processed and revenue generated. Tends to show queue length, who is staffing the room.Ĭan change depending on the room. Show the attractiveness, temperature and hygiene levels of that room.Ĭan change depending on the room. Any optional items that have invalid placement will be deleted when the room is accepted.Ĭhange the name of rooms or toggle through rooms using the arrows.Įnvironment Overview Main article, see Hospital Environment Item accessibility is indicated by footprints around the item while placing. The room cannot be accepted until all required items are placed and accessible. These required items are indicated by the yellow starburst icon. Every room has minimum item requirements to validate the placing of the player's blueprint. This is useful, as editing the blueprint of a room while it is in use kicks out all patients and staff.Īll rooms have a minimum room size varying from 2x3 to 4x5 (some DLC rooms are up to 5x9). Once the player have placed a room, they do not need to enter blueprint mode to place new items within it. The player may also rotate the room while dragging by pressing Right Mouse Button. The player can also pick up a blueprinted by clicking and hold the room with the Right Mouse Button and dragging the room where required. The player can amend the blueprint of a room later by selecting the room and then the Edit button. A room can be any shape or size, but the minimum size will be displayed at the top of the screen during room placement. The player can add more space using the add blueprint button and remove space with the remove blueprint button. Then place the required items in the room, then click the green tick. With a room selected, drag out a floorplan of the appropriate size. I find it super helpful to "gold plate" all the diagnostic rooms as a ton of time is spent in there by employees, keeping them at inflated levels of happiness and better diagnostics as a result of the better happiness.To build a room, click on the Rooms button and pick one from the list. Note that happiness increases effectiveness - if a staff member is at 80% or higher happiness, they have a "happy" buff you can see in their info bar that is +10% treat/diagnose for doctors/nurses, and better marketing/customer service for assistances, and better repair/upgrade for janitors. Additionally, if they are close to those decorative objects you placed, they can get up to another +25% happiness from "attractive environment buff." The "outstanding room" buff applies regardless of where you are in the room, but the attractiveness buff you only get if you're close to a local cluster of objects (so in a big ward, it's possible to have outstanding room but not the attractiveness if you're far from the gold certificates for instance). If you click on a staff member in a prestige room, you'll notice they have an "outstanding room" buff which is +30% happiness.
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